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Monstrous Rig of Quad GTX Titan Z GPUs Powered the Super Bowl Half Time Show

I wonder how many of our readers have seen the XLIX Super Bowl One-half Fourth dimension show. Needless to say, the number ir probably quite alot. Simply in my opinion the nigh impressive thing about the low-cal show was actually hidden from sight. The Monitor-Floor that had a resolution of 3780x3024 and was actually powered by a staggering corporeality of graphic cores: viii of them. That is a total of four Dual GPU cards in SLI correct there people.

Quad Geforce GTX Titan Z Build for Super Bowl Half Time An prototype of the rig itself @Octane Forums

Thats a resounding full of eight GK110 cores and 48GB of GDDR5 memory

The custom made rig was outputting an interactive and ray-traced feed from the Octane Rendereronto the giant monitor. If you have ever wondered what it would have to run ray traced imagery at 4K at reasonable graphics the answer is 8 times the power of a single GPU currently has.  The rendering itself was pretty impressive and for those who missed the show I accept likewise attached a video of the lightshow itself at the lesser. For the tech enthusiasts here is a consummate list of specifications of the render engine:

  • Asus X-99E WS
  • 4x GeForce GTX Titan Z 12GB
  • i7 5930K Vi-Core 3.5GHz
  • 16GB Corsair Vengeance T DDR4
  • Samsung 850 PRO 256GB
  • Dual Corsair AX 1200i
  • The cooling organization is all EK party
  • 420mm Line on Top
  • 2 x 240mm Rad on bottom
  • BiTurboDual Laing D5 Vario Pumps

You might notice that even though very high end parts are used, some specifications are defective for a rig of this caliber, the ram might heighten eyebrows along with the clock speed of the processor. Yet, the entire magic was washed past on the graphic cards themselves, utilizing the CUDA powered Octane Renderer. CUDA's extensively developed ecosystem is i of the major reasons, why AMD has so far failed to penetrate the video manufacture.

Being an enthusiast myself, innovative uses such as this are always a crusade of interest. More than importantly all the same, we announced to take an actual number on what it would take to become a fully ray traced game. At 4K resolution the number required is 8 monstrous dies yet at that place is withal a caveat. The renderings washed on stage were quite complex but from a games signal of view they were surprisingly simple. Equally the visual acuity of the scene rendered increases information technology would take the same rig to simply be able to proceed up at 1080p Screen Resolution.

Source: https://wccftech.com/monstrous-custom-rig-4-gtx-titan-gpus-powered-super-bowl-time-show/

Posted by: lindsayfatinvand.blogspot.com

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